Oct 11, 2006, 09:34 AM // 09:34
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#1
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Ascalonian Squire
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What would you choose? Axe or Sword?
Since GW and GvGing is becomeming my obsession and I want to perfect the build that we are running in GvG, I would really like you guys opinion on the following.
The build we are using at the moment is:
W/A Death Charge Hammer
W/E Bulls Charge Sword
R/Me Cripshot
R/W Melandrus
Me/Mo E-Surger
Mo/A BLight
Mo/A BLight
E/Mo Air Flagger
We all know more or less what each character does in this build so I wont go to much into the skills, except for the W/E.
The W/E sword guy currently uses:
- Frenzy
- Shock
- Sever
- Gash
- Final Thrust
- Bulls Charge [E]
- HS
- Rez
What I want to know is, in a pressure based build, what would you run? The sword guy or an Axe Warrior?
Why Im asking is because Im not to much of a fan of the sword guy. Except for spreading bleeding and the conditional knockdown of BC, he's main damage skill, Final Thrust, requires the target to be below 50% health. Wouldnt the upfront damage of the Axe Warrior (Eviscerate, Executioners) be preffered or even better?
I though of changing him to Axe with something like:
- Shock
- Frenzy
- Eviscerate [E]
- Executioners Strike
- Sprint
- Shields Up!
- HS
- Rez Sig
The reason for Shields Up! is to allow this guy to go solo base ganking, maybe with assistance from the CripShot but prefferbly without. We tried this in a scrimmage but he had a bit of problems with the Knights. Archers were no problem at all. Do you guys have any comments or ideas?
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Oct 11, 2006, 10:49 AM // 10:49
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#2
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Lion's Arch Merchant
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Bulls charge war puts out alot of pressure. I'd change your hammer to an axe, honestly. Hammers are great in adreno spikes, not as great in pressure builds, esspecially with deaths charge. If you could post the entire build though, that'd be helpful. I'm guessing you have draw on your memo? Even with, sticking plauge touch on the BC couldn't be a bad idea, he can overextend for flag runners pretty well with that.
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Oct 11, 2006, 01:28 PM // 13:28
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#4
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Re:tired
Join Date: Nov 2005
Profession: W/
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Oct 11, 2006, 02:42 PM // 14:42
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#6
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Ascalonian Squire
Join Date: Sep 2006
Location: North Carolina
Guild: Retired GWs player--ROFL.
Profession: W/E
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I would suggest taking out GoF on one of your Blights and putting in an infuse.
I would run Boon + Blight but thats just me XD
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Oct 11, 2006, 02:56 PM // 14:56
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#7
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Swords are great finishers in pressure builds. They start by applying pressure via sever & bull's charge or charge, and then can generate quick solo kills on degened targets with a quick gash/final. Running two sword wars is brutal on the enemy team, because it's hard for them to keep track of where both wars are and who they can kill at any given moment.
However, it really requires some good degen/pressure being output on the enemy, because the conditional/expensive nature of gash and final mean you really rely on your teammates damage to start you up.
If your rangers are unable to consistantly push and shut down the enemy's heal party, aegis, etc. as well as spreading degen well, you're probably better off with some sort of axe war who can apply their own constant pressure (evis + exe spam, bull's + shock, etc.).
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Oct 11, 2006, 04:28 PM // 16:28
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#8
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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The problem with swords are, it requires too much time to get a spike off. The spike window for an opponent is about 3 seconds or less, so in that time you need to get the deep wound on and a follow up attack as fast as possible.
However, since you showed that the full build is a pressure oriented build, It seems to me that a sword warrior fits in quite nicely, and hammer is tremendous pressure, so I think what you're running right now is pretty solid.
The only problem is, I have no idea why the mesmer is in there. He kinda e denies, and he kinda assits at the spike, but he offers little utility. You'd be better served with a flagstand ele with flash, a second heal party, draw, and maybe extinguish.
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Oct 11, 2006, 10:51 PM // 22:51
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#9
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Lion's Arch Merchant
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I don't understand why you'd take a hammer over an axe tbh. In a pressure build, that is. All your sacrificeing by switching him to a normal axe guy(maybe with prot strike and distblow) is the adren charged KD, and the ability to pop out of no where, which isn't terribly useful if you aren't adrenospikeing. You'll have shock there instead of dev, which you can decide if you want to be punished by exaustion and keep them on thier backs, and waiting twenty seconds between shocks isn't much differant the dev hammer charging.
You ask why the mesmer is there and then give two great examples, as well as say he has little utility with draw conditions and fastcast res. Wha? A war and a mesmer is a really strong duo "spike", and enchantment hate is always welcome when vs smite. I'd keep it in there, though I strongly recomend distortion over ageis. Strongly. I remeber one guild had a similar build to this, can't remeber who. Anyway, they had two ranger, two wars and a mesmer, and who needs flash if they're all hard/have distortion/are ninja monks.x
Last edited by DieInBasra; Oct 11, 2006 at 10:56 PM // 22:56..
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Oct 12, 2006, 12:58 AM // 00:58
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#10
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Banned
Join Date: Mar 2006
Profession: W/E
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The way your build is set up, I would definately run 2 swords, one with Charge and one with Bull's Charge. Plauge touch would probaly be ideal, it would free up space (and energy) on the mesmer for shame, diversion, or blackout, but shock is a nice pressure skill. Depends on the skill of the mesmer and your team communication. Hammer is definately not what you would want in this build. Sword fits in nicely in a condition/pressure build.
As far as the rest of your build goes, it looks pretty solid. I suggest bringing either diversion or CoF with the meta heading towards caster spike. NR on your melandru's probaly won't do much for you. Too easy to kill without a dust trap, and you have no oath shot to recharge it. I usally like dual shot on the melandru's, good damage if you dual shot an enchanted target. Bringing 2 Blight's is starting to get a bit risky with the way the metagame is heading (caster spike), 1 boon 1 blight is the way to go in my opinion.
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Oct 12, 2006, 09:38 AM // 09:38
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#11
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Ascalonian Squire
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Thx for the replies guys! Some of the stuff really got me thinking.
@Muppet87: I really dont like Infuse on a Monk. In our previous build (adrenaline spike) I use to play flagstand Air E/Mo. All I would do is identify the Infuser, we do a spike on some other target, and me LOrb+LStrike on the Infuser. On our part of the ladder that usually results in a kill
@ Greedy Gus: I really like your last comment. I am playing one of the rangers, and I can, in my opinion, shut down most Heal Parties and Aegis's fairly good. The thing with our second ranger is we havn't gotten someone to play him on a consistent basis, and because of that lacks the necessary experience. We all know rangers are easy to play but difficult to master. Your comments echos my thoughts on the Axe Warrior.
@Thom: We saw this slot in the team more as "utility slot". We experimented with a lot of character builds here, even a Fragility/Virulence Spiker We kinda liked the total e-denial that the 2xDeb Shot and the Mesmer causes. I have seen Monks degen to death. However, after last nights games I think a Flashbot at the flagstands would have been perfect. Sometimes I hate rock,paper,scissors
@DieInBasra: Once again you make a really good point. I think we must definately try that out. I really-really like your reasoning
@Teh Mighty Warrior: TBH, I dont see the benefit of running a Charge Warrior in this build. Plague Touch on our current Sword Warrior is ideal and I am seriously considering changing him to that. Im not to sure about changing our Mesmer to what you suggested. At the moment he is designed to E-denail extensively and remove enchantments, with some additional utility like keeping our Warriors clean and a hard rez. I love distortion (and Diversion) but I am not sure if (and where) I should try to work it in. Subbing Aegis for Distortion is something that I am struggling with. If I were to sub it for Distortion would it still be worth it to run the Aegis on the E/Mo? As for the Ranger, I feel that a well placed NR does not need a Dust Trap and so far have done more good than harm to our build Dual Shot on an enchanted target is good but I dont see how Dual Shot can sub any of the other skills on the bar at the moment.
Last edited by Vexx007; Oct 12, 2006 at 09:40 AM // 09:40..
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Oct 12, 2006, 01:53 PM // 13:53
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#12
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Ascalonian Squire
Join Date: Mar 2006
Guild: Save The Dolyaks
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Since we're running a build that's kind of similar to yours, I'll offer some suggestions.
1) Although the hammer war is OK, he seems more spec'd for a spike build than for a pressure build. I'd suggest a Disruption Axer in his place, which looks something like this:
Axe 16
Str 13
Executioners
Eviscerate {E}
Prot Strike
Bull's Strike
Wild Blow
Distracting Blow
Rush
Res Sig
Distracting Blow gives you some disruption, and even if you're playing against Obs. Flame spike, you can Wild Blow them out of Resolve and then interrupt them. Wild Blow is also useful against trappers and Me/A flag runners w/ Shadow of Haste.
When you want to kill something, build your adrenaline and get in Rush. When your target starts kiting, hit him with Prot Strike > Bull's Strike > Executioner's > Eviscerate > Prot Strike. Note that you'll need at least 10 energy to start the combo, and it helps to bring a Zealous mod to keep your energy up. The reason to use Prot Strike immediately after Evisc. is that it's actually you're next hit that triggers the Deep Wound, so you want to follow up as quickly as possible.
2) Rather than the Melandru's guy, I'd run an Oath Shot Trapper. Maybe something like this:
Ranger/Warrior
Expertise: 15 (11+4)
Wilderness Survival: 11 (10+1)
Tactics: 10
Debilitating Shot (Ranger other)
Oath Shot [Elite] (Expertise)
Whirling Defense (Expertise)
Barbed Trap
Dust Trap
"Shields Up!" (Tactics)
Nature's Renewal (Wilderness Survival)
Resurrection Signet ()
This makes it easier to keep Nature's up, and having Shields Up! on an Oath Shot guy is h4x. You do lose a couple interrupts, but the traps would add a little defense to the build, and they still do damage.
3) For the mesmer, I would give him Blackout and Distortion. Drop Aegis and probably Shatter as well, as they're both 15 energy skills and I don't see either being all that useful in a pressure build. I might also recommend Ressurect over Res Chant, simply because it's faster and less likely to be interrupted. Also, Power Drain gives you twice as much energy as Drain Enchant, although I suppose it is nice to have an enchant strip.
4) You might consider bringing Blackout on the Cripshot as well. It would probably force you to drop Unguent, which means you're guy wouldn't be able to solo as well, but Blackout is a really nice skill to have. It's useful against warriors to remove their adrenaline, and it's useful against Obs. Flame spikes. It's also fun to alternate Blackouts on a monk while you have both your warriors beat on the other monk. Up to you, but I <3 Blackout.
5) As for your monk bars, you should realize that not running any energy management means you'll likely get pwned by E-denial, as well as by heavy pressure builds. The stances are nice against adrenal spikes, but I would really debate having both your monks be Mo/A.
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Oct 13, 2006, 06:35 AM // 06:35
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#13
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Dragon Slash warrior + Dev hammer IMO.
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Oct 13, 2006, 07:12 AM // 07:12
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#14
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I just think every build should have blinding flash. Even nr/tranq would benefit, just bring second wind.
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Oct 13, 2006, 08:39 AM // 08:39
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#16
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Vexx007
@ Vindexus: We tested that yesterday (before your reply) and we really liked what we saw. The funny thing is that our sword warrior wanted to try a Dragon Slash Warrior for quite some time now, but I have written it of because of no Deep Wound
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Sever Artery -> Gash -> (*Sun and Moon Slash - >) Dragon Slash.
*optional
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Oct 13, 2006, 08:51 AM // 08:51
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#17
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Vexx007
@ Thom: If and when we are ahead at the flagstand, or if we manage to get chain kills and steam roll the opponents the flagrunner's BFlash comes in very handy, I do agree. But to sub the e-denial mesmer for a flagstand Flashbot is something I cant do The way I see it is that the flashbot is more of a defensive character who assists in spikes with LOrb and LStrike, where as the Mesmer cause huge pressure by draining the monks of energy. Since this build relies mostly on degen conditions, what will be more usefull at the stand?
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I think two copies of deb shot should be enough, and heal party is awesome.
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Oct 13, 2006, 09:18 PM // 21:18
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#19
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Xxx The Final Thrust Xxx
Profession: W/
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[QUOTE=Vexx007
@ Vindexus: We tested that yesterday (before your reply) and we really liked what we saw. The funny thing is that our sword warrior wanted to try a Dragon Slash Warrior for quite some time now, but I have written it of because of no Deep Wound
Would you drop the Rez Sig on the Dragon Slash for Plague Touch to give this guy the ability to go NPC ganking?
[/QUOTE]
rush/frenzy/sever/gash/dragons/plague touch/rez sig/bulls strike or heal sig
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